![]() The game even toys with a horror atmosphere at times, especially with the cool-looking night vision filter, but never commits enough for those brief sections to feel worthwhile. This was a period of time when Star Wars games were beginning to feel embarrassed about being Star Wars, so there’s a half-hearted attempt to appear more edgy and mature. Many of the creatures and droids look and act off-model, to the point where it’d be difficult to tell what they’re supposed to be if it wasn’t mentioned in dialogue. That isn’t a dig at the prequels either, as the attention to Star Wars detail is surprising poor. At the time Republic Commando’s graphics were above average for the era but today the bland art design and limited number of enemies quickly begins to numb your senses. Star Wars: Republic Commando – the droidekas are surprisingly ineffectual enemies (pic: Aspyr)Īs with Aspyr’s other recent LucasArts remasters, such as Episode I: Racer, there’s no change to the guts of the original game but in this case increasing the resolution, smoothing out the frame rate, and speeding up the load times does a lot to improve the original Xbox release. It’s also so ruthlessly linear that there’s little real opportunity to experiment with unusual tactics and the few chokepoints in difficulty can easily be navigated simply by learning the set piece by rote. The other troopers will happily do their own thing if you don’t give any orders though and since anyone can revive anyone else the game is disappointingly easy most of the time. ![]() Because the game relies on a single-button control system you can’t choose who goes where, but while that rarely matter the controls used to target a specific enemy are fiddly and imprecise, which often causes problems. One of the most well-received games to come out of the Star Wars prequel trilogy, Republic Commando puts you in the shoes of RC-1138 'Boss', leader of Delta Squad (No, not that one), one of the most Badass units in the Clone Army ever created. The compensation for this is that you’re able to order around your squad-mates, either to perform specialist roles like hacking a computer or to take up cover behind a conveniently placed obstacle. To make matters worse, some enemies soak up a huge amount of damage before they fall, which combined with some questionable hit detection often leaves you feeling uncomfortably impotent as a solider. The default blaster has such a high rate of fire it feels like you’re shooting water out of a hose, which is completely unlike anything in the movies. Even Battlefront’s gunplay failed to offer any satisfying sense of feedback or weight (most Star Wars props are based around real guns and the actors often talk about how heavy they are) and Republic Commando is especially bad in that regard. None have really got blasters right though. In that case, Star Wars: Republic Commando will bring you back to that far, far away galaxy a long time ago.Many Star Wars games have managed to get starfighter combat right, so that it feels how you imagine from watching the movies, and a few have even managed to come close to doing the same with lightsaber combat. Well, unless you prefer your games to be strictly old-school. The result is that the gameplay puts this somewhere between the occasionally clunky play of the Resident Evil remake and the spectacular update of Resident Evil 2. Similarly, while the movement controls work better, the buttons haven't been reconfigured to modern standards, which means you can't look down the barrel of your blaster for added accuracy, or use any kind of aim assistance. Though the graphics are now in HD, they otherwise look the same, while the sound effects sound as rough as they did back in the day. While this was a top-notch first-person shooter when it came out in 2005, this remake hasn't been updated nearly enough. ![]() Since this is a squad-based shooter, not only do you have to shoot enemies yourself, you also tell your squad mates what to do, which can include "plant an explosive on that ship" or "unlock that door," or "help me, I've fallen and I can't get up." Armed with blasters, grenades, and wrist-mounted blades, you have to take out numerous droids as well as some unfriendly aliens. In Star Wars: Republic Commando, you're a clone trooper during the Clone Wars who leads an elite squad of commandos on missions set between the end of Star Wars: Episode II: Attack of the Clones and the end of Episode III: Revenge of the Sith. This sci-fi shooter doesn't follow the rule of "the more you update a game, the better a modern remake will be" as much as it should.
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